Wanderlust: HANDs

Title: Wanderlust: HANDs
Year: 2015 (Final Project of CS3483 Multimodal Interface Design)
Developer: William Chan, Tommy Chun, Skye Chau, Leo Lou, Jess Sin
Category: PC gesture game
Tools: Unity, Processing, OpenCV
Descirption: 
Wanderlust: HANDs is an interactive Game where players can use their hands gesture to control the flight of a simulate spacecraft. As players don’t need to touch any physical buttons and controllers, players can have a better experience of  Sci-fi flight simulation.

Wanderlust is a PC interactive game, which previously showed in different exhibitions. The Objective of this project is to create a spaceship cockpit simulator.

As showed in the pictured, we created a controller set with a cockpit space to let others experience flight in space by directly moved our hemisphere controller. Throughout the game players can control the spaceship to explore the space and discover all kinds of interesting features.

After few exhibitions, we noticed that traditional controller will be damaged physically after heavily used. As a result, we decided to change to be controlled by gesture in order to provide player a more sci-fi experience.

As mentioned above, Wanderlust had been through few exhibitions, and we noticed that the remote we developed has few disadvantages: 1. for players to get familiar with the controller, especially children and elderlies, it takes time and hard to understand the mechanism on controlling. 2. For different targeted users, height difference will lead to difficulties on controlling.

We aimed to promote this game to different groups of people, therefore we attach great importance on different user experiences and feedbacks. Therefore by using our new approach, we could fulfill all needs of different groups of players. Using simple hand gestures can save time on learning the mechanism of the controller and functions of different buttons, players will be more comfortable as they wouldn’t have to memorize complicated actions but only simple movements. For different height difference, as the controller will be using a camera, by easily adjusting the position and angle of the camera could solve the problem.

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