Mines and Grenades – PC

Title: Mines and Grenades – PC
Year: 2014 (Final Project of SM2603 2D Game Production)
Developer: William Chan
Category: 2D Computer Game
Tools: Visual Studio, C++, SDL

Descirption: 
The title of this 2D Game is called “Mines and Grenades”, it is a PC version of a Board Game that I created. The first idea of this game is come from a Japanese Anime “BTOOOM!” which is a military anime, talking about people are carried to an isolated island to battle until death with different kinds of explosives. This concept interests me a lot, and leads me to create this game “Mines and Grenades”.

Game Rules
At this final stage of “Mines and Grenades”, all the functions has been implanted. The game rules has been fixed from a single player game to a four player game:

i. Moving of Player
The Players can move to their four directions to flip those cards they want to. Players will take turns to move according to the needs.

ii. Click event to choose between cards
The Click event will determines the Past Position, Current Position and the Next Position of the Player. As a result, a new card can be generated after the player leaves.

iii. Flipping of cards
When The Player Enters a new card, the card will be flipped and the status of the card will be changed. And the card the player just leaves, a new card will be generated.

iv. Path Blocking
The Player cannot walk to the cards which are not at their four directions and cannot open the card underneath it.

v. Randomize of Cards
At the beginning of the game, Game Cards’ order will be randomized. And newly generated cards will also be randomized.

vi. Game Goal
The game goal of the final product is to defeat all other players by reducing their health to zero. Being the last play to stand on the field will be the winner.

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